Rabu, 27 Maret 2019

Artificial Intelligence and Games

Artificial Intelligence and Games
By:Georgios N. Yannakakis,Julian Togelius
Published on 2018-02-17 by Springer


This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

This Book was ranked at 8 by Google Books for keyword big game of everything the.

Book ID of Artificial Intelligence and Games's Books is HK1MDwAAQBAJ, Book which was written byGeorgios N. Yannakakis,Julian Togeliushave ETAG "LaAMXnRxLUQ"

Book which was published by Springer since 2018-02-17 have ISBNs, ISBN 13 Code is 9783319635194 and ISBN 10 Code is 3319635190

Reading Mode in Text Status is false and Reading Mode in Image Status is true

Book which have "337 Pages" is Printed at BOOK under CategoryComputers

This Book was rated by Raters and have average rate at ""

This eBook Maturity (Adult Book) status is NOT_MATURE

Book was written in en

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Artificial Intelligence and Games

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